About

I'm a Unity developer with 3 years of commercial experience, mostly on mobile - Android and iOS. I've worked in puzzle, casual, roguelike and arcade, both solo and in small teams, and I've taken projects from a brief to a store release.

What I'm unusual for is that I also write the backend. I've built an ASP.NET Core backend with auth, player data and leaderboards that shipped behind a live game. That means I can take a mobile game from prototype to a released product with real progression, not hand off the server part to someone else.

I care about systems that scale and about keeping games running on cheap devices. Most of my work is config-driven so content and balancing don't require a programmer, and I care about the boring reliability work - memory, remote config with a local fallback, build pipelines - that decides whether a game is still alive six months after launch.

Experience

Unity Developer - PinkThing

2023 - 2026
  • •Shipped a match 3 puzzle game to Google Play
  • •Config-driven level generation for 200+ levels, ~70% less build time
  • •Built the ASP.NET backend: JWT auth, EF Core, PostgreSQL
  • •Cut runtime memory ~30% for low-end devices

Unity Developer - Syndicate Group

2025 - 2026
  • •33 mobile apps in 14 months from one reusable template
  • •Reskins cut to 2-4 hours with zero new code
  • •iOS builds through company CI

Unity Programmer - PlayGenes

2024 - 2025
  • •Modular minigame framework, ~40% less time per new variant
  • •Worked in a large legacy codebase

Stack

Client

  • Unity
  • C#
  • Zenject
  • UniTask
  • UniRx
  • DOTween
  • Addressables
  • ScriptableObjects

Backend

  • ASP.NET Core
  • PostgreSQL
  • EF Core
  • REST
  • JWT

Mobile

  • Unity IAP
  • Firebase
  • AppsFlyer
  • UniWebView
  • IL2CPP

Tools

  • Git
  • CI/CD
  • Swagger
  • Bruno