Projects
Mobile games I built and shipped, and the backend behind them.
Match 3 Drop
Android, Web
A match 3 puzzle game shipped on Google Play. Config-driven level generation scaled to 200+ levels and cut level building time by about 70 percent.
StoneFlow
Android, Web
A puzzle merge game built for small teams. Config-driven for fast rebalancing, with Firebase Remote Config and a local fallback so gameplay never blocks on the network.
RogueArcher
Android, Web
A physics-based roguelike on Android and Web. Config-driven enemies, waves and progression, built on a custom client-server architecture with my own ASP.NET backend.
Nexus - ASP.NET Backend
ASP.NET Core, PostgreSQL
A game backend built for player accounts, cloud saves, leaderboards, analytics and remote config. The server side of my client-server mobile architecture.
Template Pipeline
Android, iOS
A reusable project template that shipped 33 mobile apps in 14 months. New app setups dropped from days to hours, and reskins became a 2-4 hour job with zero new code.