Projects

Mobile games I built and shipped, and the backend behind them.

ReleasedVideo
2024

Match 3 Drop

Android, Web

A match 3 puzzle game shipped on Google Play. Config-driven level generation scaled to 200+ levels and cut level building time by about 70 percent.

UnityC#Level GenerationZenjectTooling
LiveVideo
2025

StoneFlow

Android, Web

A puzzle merge game built for small teams. Config-driven for fast rebalancing, with Firebase Remote Config and a local fallback so gameplay never blocks on the network.

UnityC#FirebaseRemote ConfigArchitecture
In development
2026

RogueArcher

Android, Web

A physics-based roguelike on Android and Web. Config-driven enemies, waves and progression, built on a custom client-server architecture with my own ASP.NET backend.

UnityC#ASP.NETClient-ServerPhysics
Backend
2026

Nexus - ASP.NET Backend

ASP.NET Core, PostgreSQL

A game backend built for player accounts, cloud saves, leaderboards, analytics and remote config. The server side of my client-server mobile architecture.

ASP.NET CorePostgreSQLJWTRESTEF Core
Live
2025

Template Pipeline

Android, iOS

A reusable project template that shipped 33 mobile apps in 14 months. New app setups dropped from days to hours, and reskins became a 2-4 hour job with zero new code.

UnityC#TemplateCI/CDTooling