Unity Developer - Mobile & Backend
I build mobile games and the servers behind them.
3 years of commercial experience on Android and iOS. Puzzle, casual, roguelike and arcade. I also write the backend - ASP.NET Core, PostgreSQL, auth, progression, leaderboards - so a game ships with progression, not a placeholder.
Available for contract work, 30-40h/week · $15-20/hr or fixed per milestone
Featured work
Match 3 Drop
Android, Web
A match 3 puzzle game shipped on Google Play. Config-driven level generation scaled to 200+ levels and cut level building time by about 70 percent.
StoneFlow
Android, Web
A puzzle merge game built for small teams. Config-driven for fast rebalancing, with Firebase Remote Config and a local fallback so gameplay never blocks on the network.
RogueArcher
Android, Web
A physics-based roguelike on Android and Web. Config-driven enemies, waves and progression, built on a custom client-server architecture with my own ASP.NET backend.
Nexus - ASP.NET Backend
ASP.NET Core, PostgreSQL
A game backend built for player accounts, cloud saves, leaderboards, analytics and remote config. The server side of my client-server mobile architecture.
Template Pipeline
Android, iOS
A reusable project template that shipped 33 mobile apps in 14 months. New app setups dropped from days to hours, and reskins became a 2-4 hour job with zero new code.
What I do
Build a mobile game
From a brief to a store release, or a working prototype of one mechanic. Monetization, Firebase or your own backend.
Fix or improve an existing project
Bugs, new features, performance, Android build issues, store submission.
Add a backend
Accounts, progression, cloud saves, leaderboards - for a game that has none, or an existing one that needs it.
33
apps shipped from one template
200+
config-driven levels shipped
70%
less level-building time
30%
less runtime memory