← All projects
In developmentAndroid, Web·2026

RogueArcher

A physics-based roguelike on Android and Web. Config-driven enemies, waves and progression, built on a custom client-server architecture with my own ASP.NET backend.

UnityC#ASP.NETClient-ServerPhysics
Role: Gameplay, physics, architecture, backend integration

Fight waves of ragdoll archers, build combinations through upgrades, and push through configurable levels and boss encounters. Currently in development, on Android and Web.

What it is built around

This is as much an architecture exercise as a game. The whole thing is client-server from the start - player accounts, cloud saves, leaderboards, analytics and remote config all live behind my own ASP.NET backend, so the game does not depend on a hosted service to have progression.

Physics and gameplay

Architecture decisions

The point of all three: adding a new enemy, upgrade or boss extends the system instead of rewriting core gameplay.

Next project

Nexus - ASP.NET Backend

→