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LiveAndroid, iOS·2025

Template Pipeline

A reusable project template that shipped 33 mobile apps in 14 months. New app setups dropped from days to hours, and reskins became a 2-4 hour job with zero new code.

UnityC#TemplateCI/CDTooling
Role: Template architecture, build pipeline, iOS CI

The most useful thing I built at a studio that shipped 33 mobile apps in about 14 months. It is not a game - it is the system that made shipping them fast.

The problem

Shipping a new mobile app should not mean re-implementing analytics, ads, IAP, attribution and platform builds every time. But that is what happened when each app was a fresh project.

The solution

One reusable project template, always updated in place, with a git branch per app for visuals only. A fixed wrapper layer (analytics, attribution, ads, platform SDKs) that never changes, plus a game layer on top.

Release engineering

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